Scope of the Workshop

Cross-Reality (CR) systems offer different levels of virtuality to their users, enabling them to either transition along the reality-virtuality continuum or collaborate with each other across different manifestations. Many Augmented (AR) and Virtual Reality (VR) systems are inherently cross reality since the amount of augmentation of the physical world (AR) or the influence of the physical environment (VR) varies over time. However, traditional prototyping approaches often focus on one specific manifestation, and so are less feasible for prototyping cross-reality systems.

Figure: Prototypes of Cross-Reality Systems in VRception.

In this workshop, we aim to discuss current challenges, solutions, and opportunities that arise from prototyping CR systems and their interactions. We offer attendees a balanced mix of presentation and interactive sessions, including (provocative) research positions and video demonstrations of existing CR prototyping tools. Ultimately, the workshop aims to start a discussion inside the ISMAR community about the current challenges and novel concepts around prototyping CR systems.


Topics of interest include, but are not limited to:

  • Cross-Reality Prototyping Challenges
  • Hardware and/or Software Cross-Reality Prototypes
  • Cross-Reality User and Bystander Interaction
  • Cross-Reality Design Principles
  • Evaluation of Cross-Reality Experiences and Systems
  • Cross-Reality Prototyping Tools (low/medium/high fidelity)
  • Privacy and Security in Cross-Reality Systems
  • Application Domains Benefiting from Cross-Reality Systems

Important Dates

July 11, 2022
Submission Deadline
July 29, 2022
Extended Submission Deadline
August 8, 2022
Acceptance Notification
August 31, 2022
Camera-ready Deadline
October 17, 2022
Day of Workshop